Dance games for kids camp, playground, entertainment for kids. Dance games for kids

Children love to invent. In order for them to express and express themselves, they need to be given as much independent time as possible to invent and implement their ideas. Even if you are Maya Plisetskaya or Nikolai Baryshnikov, the task of the leader of the lesson is only to direct the child's imagination and impulse, and not to impose his own on him. Your experience will be dead for children. Therefore - encourage their imagination and allocate "independent time" for the realization of their ideas. It will be much better if you prompt the children to dance techniques and movements on "their territory" when creating dances that are interesting for them. Let at first these dances may seem to you bad, not interesting, full of ostentatious "coolness". Give the kids a chance to get over it. (Typically, for their first dances, they bring something like "Hands Up" or "Red Mold"). Don't answer them. Stock up on patience. Over time, if they are constantly shown how to do BETTER, children will want to try something else.

1. Completing figures

Children are divided into two teams. Each team is invited to build their own figure composition as follows: one person steps out of the line and assumes some beautiful pose in his opinion. (Invite him to close his eyes and take the position of the body that dictates his momentary mood, music and inspiration). The next person in the line comes up to him and tries to "complete" the composition by taking some complementary position next to the first person. He can touch the first one, he can stand close or far away from him, the main thing is that they create overall composition that fills the space.

Then a third person "adjusts" to them, a fourth, and so on - until the very last member. As a result, each team should get a beautiful many-armed-many-legged figure.

Teams can play both simultaneously and in turn, watching each other's successes from the position of spectators.

Each child is offered his own task - to dance some animal, plant or part of the landscape. To create some images (say, a stream or a cloud), children can unite several people.

You can come up with cards yourself, but here are a few examples for you: bee, chamomile, apple tree, rose bush, lily, grasshopper, rabbit, kitten, sun, stream, cherry, lilac bush, sparrow, swallow, cloud, etc.

After this dance, invite the children to complicate the task - to dance together one common Garden. To do this, you need to explain to them what is common, group dance that the overall picture is highly dependent on the efforts of each.

Then there is a gradual embedding of images in big picture dance. That is, one group of people begins to dance, let's say trees. Then animals, flowers adapt to them ... And so - until the last participant.

3. Dance of nature

All the children are divided into pairs and triples (if desired, larger groups), and then, to the same music, the groups each prepare their own dance for general theme. (for example - the dance of the sunrise, the surf, clouds, stars, fire, fountain).

It is good that you take the time to look not only at the “process” of each group of children dancing, but also arrange a general “view” of what happened. Let all the children sit in one part of the hall, as in auditorium, and then each team in turn will show their dance.

4. Brook

The children hold hands, and then all but the first in line close their eyes. The task of each person in the line is to repeat and pass on to the next the movements of the first. If the first raises his hand, then the second must also raise his hand, passing the movement to the third. So - until the very last person in the line. The result should be a real trickle of movements.

Then it will be possible to begin to transfer movements with steps and movement of the entire stream. After several given movements, the first person changes, going to the end of the line, and the next one behind him becomes the leader.

5. "Bird in a cage"

All children join hands and form a circle - a "cage". One remains in the center. He becomes a caged bird. He needs to dance his dance so that the cage releases him. A circle of children can play along with the Bird, raising and lowering their hands, sometimes opening an exit. The task of the cage is not to prevent the Bird from escaping, but, on the contrary, to help. But the dance must also be worthy of Freedom!

6. The ball is invisible

Children stand at a distance opposite each other or in a circle. The game is that everyone throws or passes a non-existent ball to each other. We need to help children feel this ball in their hands. It should not be small or large, twisted, light or heavy. You can invite children to rub palm against palm for a minute, and then slowly spread them apart - there is a feeling of connection between the palms. This connection needs to be extended to the size and shape of the ball.

When this stage is completed, you can try to form, feel in your hands and transfer other objects - a jug, a tray, fabric, flowers ... They can be transferred along with some kind of dance movement.

7. Mirror

The children are divided into pairs and sit opposite each other. One of them slowly begins to set movements to the music. The other becomes a "mirror", and its task is to accurately reflect all the movements of the master. He must be so detached from himself and feel like a reflection that from the side it was impossible to distinguish who sets the movements and who repeats them. Then the children switch roles.

8. Who am I?

The facilitator of the game pre-prepares for everyone a series of cards with simple concepts. (For example: a fairy tale, a sea, a wolf, Baba Yaga, a book, an asterisk, a fox, a swan, a dwarf, etc.)

Children sit in a circle. The host gives one of them a card so that others cannot peep. The child goes into the circle. His task is to dance the image given to him. Explain to the children that for this you need to strongly, strongly reincarnate in your image and dance it, as it were, "from the inside." It is useless to show the horns of a deer or the mouth of a crocodile with your hands, you need to convey with your plasticity and posture, facial expressions and movements - what a deer and a crocodile feel and then everyone will be able to guess who you are!

By giving a child a minute or two to dance, other children may begin to guess who he was. When the image is guessed, the first person gives way to the next in a circle.

9. Untangle the rope

It's pretty fun game so get ready for some noise and laughter! It is best played by a small number of people or by several teams.

Children become in a circle, hold hands and begin to get confused. They can twist, step over each other's arms and legs, sit down, lie down, lift each other up on their hands, and so on. The result is a completely unraveling tangle of children.

The facilitator turns on the music and sets the speed or pace for the participants to unravel. He says, "Now you must unravel with speed sea ​​wave"or" Like a tropical cactus. "The task of the children is to dance and avoid "inharmonious" movements that fall out of the given rhythm, to unravel their rope.

10. Dance-situation

The host of the game prepares cards with situations that will need to be played in the dance. Children are divided into teams of two to five people and receive their card. Then the music is put on and the teams are given time to prepare. The task of the children is to distribute roles, prepare and show to everyone a dance-situation, like a small scene.

The audience looks at who did what, and then they try to guess and retell what exactly, in their opinion, was played out.

Example cards: A priestess makes a fire in a temple, a girl gathers flowers in a forest, a traveler climbs a mountain, a fire, etc.

11. Dance of Fire

All players sit in a circle. They represent Fire and their common task- dance the Bonfire dance. Everyone can have their own movements, or they can be "set" by one person, and best of all - each of the dancers in turn. This is a preliminary preparation for the game, after which children can be invited to complicate it.

The whole circle becomes just travelers who are resting by the Fire (savages or pirates), and only one of the dancers remains in the center and dances the Fire. He has the right to move in all directions like flames. Travelers try not to be burned by the Bonfire. (At the same time, the movements of those sitting around the Bonfire should remain synchronous.)

12. Dance without music

Everyone stands in a circle, one person goes to the center. Without music, children must come up with and create an atmosphere for the dancer who plays. For example, rain, fire or a gust of wind. (The circle can clap, click, stomp, blow, hum, howl, swirl, bounce, etc. in a certain rhythm.)

The task of the one who remained in the circle is to feel and convey in the dance the state of space that is given to him.

There is another version of the same game: the children choose one person and then come up with a Dream for him (the fabulous circumstances in which he found himself. In this Dream, each dancer can play his role, or you can dance all together.) The task of the player is with his dance, without preparation, to respond to the circumstances in which he found himself. He can interact with the characters of the Dream or even direct them, as long as the atmosphere of the Dream is "picked up" and conveyed correctly.

13. Tale of the Rodnichka

Each child is given a card with a role (of one of the acting characters in the fairy tale) and also time to prepare their dance. After that, all the children sit down in one part of the hall, and the other becomes the hall. The host of the game begins to read the fairy tale, calling to the dance those children whose roles appear in action. Thus, a common fairy tale in dances is obtained.

Fairy tale example:

"Some early in the morning the SUN came out and illuminated the DESERT. Many, many FLOWERS, CACTUS AND PALM trees grew in this desert. A BUTTERFLY lived there. She was very hot and thirsty all the time. Then the butterfly went in search of water. In this time a cloud flew across the sky, and the butterfly asked her to let it rain, the cloud agreed and many, many DROPS flew to the ground...

But suddenly the WIND blew! He blew the rain further and the butterfly could not get drunk. And a snake appeared ahead! The butterfly asked her where to fly and the snake showed her the way. After a while, the butterfly saw real green TREES and BUSHES! And among them flowed a sonorous and young stream.

Butterfly got drunk and everything ended well!

Cards: Sun, Desert, Flower, Cactus, Palm, Butterfly, Cloud, a few Droplets, Wind, Snake, Tree, Bush, Brook.

Do not be afraid to invent such fairy tales yourself!

14. Dance-scene

All players are divided into pairs, after which each pair is given a card with images for each of them. Children distribute roles and come up with a small dance scene where their characters meet and act out some kind of story. After that, prepared dances are shown in front of everyone.

Cards: Man and Dragon, Cockroaches, Joyful elephant and butterfly, Bird and cat, Two hares are played, Octopus and fish, Penguin and seagull, Spider and carnivorous flower, Stump and young boring, Puppy and experienced dog, Swans, Doe and pig, Rooster and hen, Fly and cow, Horse and sheep,

15. Dance-tuning

All children sit in a circle, one person goes to the center. He is given a card with a role. The child should tune in to his image and dance it for a minute or a little longer. Then he "transfers" this role to another player: the next person sitting goes into a circle and "adjusts" to the first one with his dance. (If the first was water, then the second must feel it and also dance the water; if the first was some kind of animal, then the second must become an animal). After a while, the first person returns to their place in the circle, while the second dancer remains. He is given a new task, which he begins to dance, passing on his role further.

16. Magic land

From among the players, 2-3 people are selected who are hiding behind the door - they should not see the beginning of the dance. The rest choose 2-3 more who start to dance an impromptu dance to some music. At some point, they are commanded to "freeze". Children freeze in those positions in which the team found them. The music changes (if it was fast, you can put it slow and vice versa). Those who were waiting outside the door are invited. They must take the places of those who danced, stand in their poses and finish the dance under new music the way they see and feel it.

17. Fairy-tale heroes

This game can be played even with the youngest children. They are divided into pairs, after which each child draws for himself a card with the name of some famous person. fairy tale character. The task of the couple is to prepare and then dance in front of everyone the dance of the meeting of these heroes, even if they are from different fairy tales.

Cards for example: Little Red Riding Hood, Gray Wolf, Hunter, Cinderella, Fox, Snow White, Gnome, Koschey the Immortal, Mouse, Princess Frog, Thumbelina, Old Man Hottabych, Gingerbread Man, Dunno, Chamomile, Elena the Beautiful, Chipollino, Tsokotukha Fly, Old Spider , Mowgli, Panther Bagheera, Alice, Pinocchio, Malvina, Pierrot, poodle Artemon, Karabas-Barabas, Firebird, Little Humpbacked Horse, Winnie the Pooh, Piglet.

For older children, the proposed characters should be more interesting and less known.

Sample cards: Kukoryambochka, Wizard of the Forest, Spirit of the Well, Brambrulyak, Countess Manya, mysterious deities of Africa, Asia, India, etc.

18. Dancing tassel

Children are given paints, paper and brushes, music is put on. Then the adult invites everyone to draw a picture as if the brush is dancing its own dance on paper with the colors dictated by the music. When the drawings are ready, the children are invited to look at them all together, and then take turns to go out and dance the dance that they have drawn.

19. Dance of the Ocean

All children are divided into three teams. Best of all - with an unequal number of people. (The first team should have the most people, the second - a little less and the third - no more than three to five people). Then the music is put on and all three teams are given the same task - to feel like a single whole with the team and come up with the Dance of the Ocean.

After preparation, the circles show each of their dances, and then they are assembled into one another to make a common Ocean of three nested circles. Each group dances their part at the same time.

Musical dance games for kids junior group kindergarten

Description: Dancing games can be used with younger preschoolers on music lessons, and can also be set for the holiday "Mother's Day" or March 8. Music for these dance games can be picked up on the piano or button accordion. Any folk melody suitable according to the words will do. It can be “Oh, you canopy, my canopy”, a melody of ditties. Or maybe the teacher himself will come up with a simple melody. For example, I picked up a simple, easy-to-remember melody. These songs are very fond of kids, and their parents are very touched by looking at them.
Target:
To develop song and dance creativity of children.
Develop a sense of rhythm, expressiveness of movements, imagination.
Tasks:
Teach children to move according to the words and melody.
Making a difference characteristics song and dance - verse, loss.

Dance with headscarves.


1 verse:
Those handkerchiefs are good
The kids will dance children hold handkerchiefs by the corner at chest level
circling with handkerchiefs slowly
verse 2:
Blow, blow a breeze
It was a very hot day Children waving a handkerchief
You circle the scarlet handkerchief,
Show yourself to all the little guys - children spin around with handkerchiefs


verse 3:
I bend down
And wave my handkerchief Children bend down and wave their handkerchief
You circle the scarlet handkerchief,
verse 4:
No handkerchief ah-ah-ah
Where is the handkerchief guess - children hide handkerchiefs behind their backs
Here - children speak loudly
You scarlet handkerchief show yourself
Show yourself to all the little guys.


verse 5:

No kids ah-ah-ah
Where are the guys guess - children sit down and cover their faces with handkerchiefs
Here - Children stand up and speak loudly
You circle the scarlet handkerchief
Show yourself to all the little guys - children are circling with handkerchiefs.


verse 6:
These are good handkerchiefs
The little ones bowed children bow
You circle the scarlet handkerchief,
Show yourself to all the little guys - children are circling with handkerchiefs.

Dance "Mom's helpers"

Performed by boys.


1 couplet:
We help our mother, we will wash handkerchiefs
Like this, like this - we'll wash handkerchiefs
To lose imitate washing handkerchiefs


verse 2:
We rinse handkerchiefs, sons help her
Like this, like this, her sons help her.
To lose, they wave handkerchiefs below, “rinse”.
verse 3:
We will continue to help, we will squeeze them out
Like this, like this, we will squeeze them out.
To lose "squeeze out"
verse 4:
On a string of handkerchiefs, all the sons will hang
Like this, like this, all the sons will hang.
To lose, taking a handkerchief by two corners, they imitate “hanging” on a rope.

verse 4:
The sun will shine, the children will rest
Like this, like this - the kids will rest
Legs are set to lose, spinning.
verse 5:
And the iron will smooth out a white silk scarf
Like this, like this, a white silk handkerchief.
The handkerchief is laid out on one palm, the other is “stroked” from above.
verse 6:
We will take a white silk handkerchief by the corner
Now, now - we will dance for you.
They dance to lose, spin around.


Another great song in my opinion. Can pick up a simple melody music director. The song is kind and sweet. Suitable for various activities with kids. For example, for "Mother's Day" or for the holiday of March 8. Children dance with their mothers. Here are the lyrics of the song:

“We are walking along the path, we are leading our mother”

1 couplet:
We walk along the path, we lead our mother.
We are not in a hurry and look at mommy - 2 times
Children walk in circles in pairs with their mothers.
verse 2:
Mom, mom, look and repeat after me
Slap yes slap, oh-oh-oh, that's how we dance with you - 2 times
Children become with mothers, against each other and clap their hands.
verse 3:
Let's take mom by the hands, swing our arms together.
It’s good for us to dance, to swing our arms together - 2 times
Children and mothers join hands and swing to the sides to the music.
verse 4:
Our legs will dance, they will run around mom.
We will come running and again we will dance with mommy - 2 times
Children run around their mother and return to their place.
verse 5:
You mommy bend over, mommy smile at me.
How I love you, you are my blood - 2 times
Mothers bend down, children hug their mothers.

Development of artistry and imagination _____________ 3 p.
Orientation in space _________________________ 7 p.
Development of musicality and sense of rhythm _____________ 9 p.
Development of attention and memory ________________________ 11 p.
Development of motor skills ________________________________ 1 3 pp.

3
Development of artistry and imagination
Game "Rostochek"
Winter. The sprout sits in the ground and waits for spring to come. And here she is
has come. A sprout breaks out of the ground, a stem grows, then one at a time
leaves appear, and then a bud.
Then the flower blooms. It blooms, sometimes the breeze blows and it
sways from his breath, and sometimes directly whirls with joy. But here
and autumn. The flower begins to wither and returns to the ground to again
sprout in the spring.
Game "Water"
According to the counting rhyme, "Water" is selected. They blindfold him with a handkerchief, drive
round dance around him and sing:
- Water, water, why are you sitting under water? Come out to the coast
Play with me my friend!
After singing the song, the children run away.
The merman shouts: "Stop!"
All players stop. The merman walks with his arms extended forward, and
trying to touch someone.
Touching, he asks: “Who is around me?” The one who was touched replies:
"Bees" (geese, hares, sparrows).
All players come up with a pose for the one they named. The merman takes off
bandage, chooses one favorite pose, then another. Asks her
"revive" (give a dance description). Then he names the best
his look. The one whose posture is better will be the Waterman.
The game starts again.

Game "Living Sculpture"
Age: for children from 6 years old.
Participants freely stand together. The host offers one child
go out and take some pose corresponding to the topic (themes: phenomena
nature, flowers, animals, natural phenomena, etc.), in which he
comfortable to stand.
The next participant is asked to join him in some pose in
where there are many free space, then towards them in your pose
a third joins, then the first one carefully leaves the sculpture and

looks at the overall composition, and the fourth takes any empty space in
general sculpture and so on.

The one who has been standing for a long time, departs, his place
occupies the next.
Note: The adult acts as the sculptor during the entire
exercises.
Makes sure that the participants do not stagnate in the general sculpture and, leaving,
be sure to look at the overall composition, keeping track of what it
similar.
The game "In the forest clearing".
Suitable for children from 5 to 10 years old.
You can pre-assign roles. Who will play whom, and it is possible that
all participated at the same time. Thus, the children will already have to reincarnate
very fast.
I immediately insert links to music for the game.
Let's start...
The shepherd plays on a pipe in the forest in a clearing, all the trees are dancing
Music (J.Last – The Lonely Sheeperd) 6

Hedgehogs heard, decided to see who plays so beautifully
Music (March of plasticine hedgehogs by E. Naumov)
Next came the birds, butterflies, spun in a dance
Music (Road)
And then the bunnies jumped up and began to dance on the grass
Music (Travushka)
Then the foxes and wolves came, saw the bunnies, stood around and near the hares
walk
Music (My Bunny)
Well, the frogs jumped up and offered to play the game, but wolves and foxes
catching up:
Music (Kva - Kvafoniya E. Naumova)
Suddenly such a wind rose, the forest rustled.
The shepherd played the horn, called his friends - the kids came running,
sheep, dogs
Music (Shepherd S. Putintsev)
all hid under the trees.

And when everything calmed down, they rejoiced and the holiday began again, everything was fun
danced, played, on a wonderful clearing in the forest.
Music (Street organ E.Naumova)
Here is such a game! Here and acting, and the ability to hear music, its
character, pace, ability to improvise, etc. Use on health!
Game "Toy Store"
One child is a buyer, the rest themselves come up with what kind of toy
they will, at the entry the children freeze, the buyer bypasses each
the toy and starts the key, the toy comes to life and starts to move.
At the end, the buyer buys the toy he likes, which then
becomes a buyer.
The musical accompaniment changes every time. Here's where you can
make sure that children's imagination is limitless! 7

The game "Hurry to pass"
Children become in a circle. Two children have a handkerchief in their hands. Scarf to the music
begin to pass from hand to hand. As soon as the music stops, the transmission
stops, and the one who at that moment has a handkerchief in his hands goes out
in the center of the circle and to the clapping of children (or a piece of music) they dance
famous movements. Then the game continues on.
Game "Imagination"
Everyone stands in their places and, closing their eyes with their hands, imagine that they are sleeping. By
the teacher’s clap wake up and depict what the teacher said -
planes, butterfly, car, etc.
The game "On the meadow"
“It is morning in the summer forest, the sun is shining, and various animals come to the clearing
bask in its bright, warm rays. Everyone comes to their own music.
What kind of animals came to our meadow today? Now we are with you quietly
peep"
1. A hare jumped into the clearing
2. A wolf ran into the clearing
3. Frogs jump in the clearing
4. A fox came to the clearing
5. Mice ran into the clearing

6. A bear came to the clearing
Music for this game.

Game "Cat and Mice"
Lived in the same house (old, lazy, grouchy, etc. - the option depends on
your fantasy) a cat who loved to sleep. And the little ones lived in the basement
mice
who loved to play and run. But the cat did not like noise and always
caught mice. eight

In turn, the cat dances to the music, then the mice, depending on the animals
the music changes too.
Since the cat woke up, the mice at that moment turn into different
animals and insects: birds, bunnies, butterflies.
The game has no boundaries. Depending on the mood of the children, you can become
fly up to the cat with beautiful butterflies and make him dance with you, and
You can turn into a wolf and scare the cat. It all depends on the scenario.
which will be led by the teacher.

Orientation in space
Game "Along the pond" Purpose: the ability to keep a circle and intervals
Children walk in a circle, marching and saying:
“We sometimes walk along the path along the pond, but away from the water, so as not to
there was trouble."
Further, it can be diversified at the discretion of the teacher: either fall into
a pond, or run, or make some movements, etc.
Repeat 2-3 times.
Game "Balls and Bubbles"
Children are divided into two teams: The balls are large, they strive to take as much as possible
more space, slowly moving around the hall and spinning around
yourself, trying not to miss the bubbles.
The task of the bubbles is to move quickly and not touch the balls by running into different
nooks and crannies.
Along the way, you can perform various exercises (jumps, jumps,
easy run, gallop). Then the teams change.
Game "Let's Go Right"
“We will go first to the right” - the children move in a circle holding hands
"One-two-three" - three claps
“And then let’s go to the left” - they go to the left
“One-two-three” - three claps
“And then we will get together” - they go to the center
"One-two-three" - three claps
“And then we will disperse” - they go from the center
“One-two-three”-claps
“And then we all sit down” - squat 10

“One, two, three” - claps
“And then we all get up” - They get up
“One-two-three”-claps

“And then we turn around” - turn on the spot
“One-two-three”-claps
“And we will smile at each other” I smile
"One-two-three" - claps.
Two versions of the music for this game:

Option 1 (moderate pace)
Option 2 (accelerated music)
Game "Bring me and don't lose"
Children are built in pairs. One closes his eyes, and the second holds his hand,
tries to move to the other side of the hall, while not colliding with any
what other couple. Orientation in space develops very well,
mutual aid and Attentive attitude to a partner. eleven

Developing a sense of rhythm and musicality
Tick-tock game
The participants of the game stand in a circle, choose a cat and a mouse according to the counting rhyme.
The mouse becomes in the center of the circle, and the cat leaves the circle, the children in the circle
holding hands.
Cat: "Knock knock!"
Children: "Who's there?"
Cat: "It's me, Cat!"
Children: "What do you need?"
Cat: "See the mouse!"
Children: "What time?"
Cat: "At (1 to 12) o'clock!"
Children turn along / against the line of dance, stomp rhythmically,
saying: “One hour, tick-tock! Two hours, tick-tock! etc." On the number
called the Cat, the children stop and raise their hands. Cat
runs into the "mink" and catches up with the Mouse.
Disco game
Children stand in a circle, the head in the center. Sounds like fun
dance music. The leader points to any child and counts 4
counts, and he must dance to the music, the next 4 counts are danced by another
(the one to whom the leader points).
The main condition is that the movements should not be repeated! Game for children from 5 years old.
The teacher should make sure that all the children dance and praise for
original movements (when children get excited, they give out both break and east,
in general, all that they are capable of). 12

Game "Rain"
Children say the words and rhythmically clap their hands:
Drop one, drop two
Drops slowly at first-----

Cap, cap, cap, cap.
(slow pops).
Drops began to ripen
Drop drop customized -----
Cap, cap, cap, cap.
(clapping becomes more frequent).
Let's open the umbrella
We'll shelter ourselves from the rain.
Game "Swallows, Sparrows and Roosters"
Children stand in a circle or freely around the room. Each image corresponds
own music.
Swallows - “fly” (run quickly on toes and flap their wings);
Sparrows - squatting, pecking at grains, jumping around the hall;
Roosters - it is important to walk around the hall with wings behind their backs.
First you need to disassemble the images with the children and explain (and show!)
what kind of music corresponds to what image. And only then can we begin
game. thirteen

Development of attention and memory
The game "Repeat movements"
The participants of the game stand in a circle. The leader is in the center.
Game conditions: the leader shows any movements, and the participants
must repeat them, except for one or two. For example, if the leader
raises his hands up, clap his hands; and in the position "hands to the sides"
- stomp.
The one who makes a mistake becomes the leader himself.
The game "Who remembers best"
Children walk in a circle, holding hands: “We all danced together, very
learned a lot, who remembered best of all, that's what success awaits! Come on Anya
come out, show us what to do!”
The child should show only the movement that was learned today. All
children repeat after Anya. So several times.
The game "Teacher and students"
When cheerful music plays, the teacher turns away, and the children freely
dancing (hooligans). When the music stops the teacher
turns, the children take the desired position, pretending to lead
yourself well. Those who do not correctly miss one game.
In this way, the positions of the arms and legs, the position of the arms at the waist are fixed.
Older children can be given the task of standing on one leg or on
half toes.
Game "Cooks"
Age: for children from 4 years old. fourteen

Everyone stands in a circle - this is a pan.
Now we will prepare soup (compote, vinaigrette, salad). Everyone invents

what it will be (meat, potatoes, carrots, onions, cabbage, parsley, salt, etc.).
The host calls out in turn what he wants to put in the pan.
The one who recognizes himself jumps into the circle, the next, jumping, takes hands
the previous one. Until all the "components" are in the circle, the game
continues. The result is a delicious, beautiful dish - just
overeating. fifteen

Motor development
Game "One, two"
One, two what clouds (we breed big circle hands)
Three, four we swam ( make wave-like movements with brushes)
Five
, six must get off ( imitate steps with the palms)
Seven, eight a lot of pines ( here you can make any movement)
Nine, ten look, you counted to ten clap your hands)
Five kids game
One kid is swinging in the garden (the index finger of the right hand is straightened and
pointing up, the rest are clenched into a fist)
Two kids swim in the pond (Now two index fingers are straightened
and middle)
Three babies crawl to the doors in the apartment (straighten still and nameless
dance)
And four more are knocking on that door (All fingers are straightened, except for the thumb)
Five others are fine too. (open whole hand)
They have fun, they play hide and seek (cover your face with your hands))
Where they hid clearly and a hedgehog ( the fingers of both hands are clenched into the lock. straighten
left hand fingers and right thumb)
But I closed my eyes and drive ( close your eyes with your hand)
"One two three four five" (In turn, open fingers clenched in
fist: index, middle, ring, little finger, large)
Well, beware: I'm going to look!" (Wag with index finger)
The game "Bee"
A small house on a Christmas tree, A house for bees, but where are the bees? ( we close our fingers
hands "window" (beehive), look in there) 16
It is necessary to knock on the house, one, two, three, four, five ( banging my fist on
palms)
I'm knocking, knocking on the Christmas tree, Where, Where are these bees? ( knocking fists on each other
friend, alternating hands)
They suddenly began to fly out: One, two, three, four, five! ( spread our hands,
spread your fingers and move them)

Game "Spider"
The spider walked along the branch, and the children followed him ( fingering
one hand on the forearm of the other)
Rain from the sky suddenly poured ( perform shaking movements with hands)
Washed spiders to the ground ( clap your hands on your feet)
The sun began to warm fold your palms side by side, fingers

1. Team game "Dance Sweeps"

Players are divided into three teams, into three dancing "snakes". Each team - "snakes" will have their own personal melody, which they are invited to listen to. For example, the first "snake" has the melody "Samba de Janeiro". The team can walk to this tune in any direction. For the second "snake" the melody "Kukaracha" sounds. And for the third "snake" the melody "Americano" sounds. But there is one more condition of the game, all the "snakes" move at the same time when the melody of the dance "Letka - Enka" sounds.

2. Dance-game "The Fifth Element".

The host invites everyone to stand in circles of four people and join hands. The first element is "Top - leg". In the rhythm of the melody, you need to stomp: first with your right foot, then with your left. The second element is "Round dance".

Dancers in circles first move to the right, then to the left. The third element is "Asterisk". All dancers raise their left hands and join them in the center of their circle. The "asterisks" rotate to the right, then change hands, now the right hand is at the top. The stars are spinning to the left. The fourth element is the "Gate". Each four dancers are divided into two couples. The first number in a pair raises up right hand, and the second number - left. They connect their hands raised up to make a "gate".

The first pair goes to the hoops of the second pair, then the second pair goes to the hoops of the first pair. The fifth element is the "Fan". Couples, standing facing each other, arms bent at the elbows, grapple and spin like a fan. First in right side, then change hands, rotate to the left. We connect all the elements together. For the fact that the dancers quickly learned this dance, the leader adds the sixth element - “Snakes”

As soon as he says: "Snakes!", Everyone gathers in one long dance "snake" and dances all together. Then everything is repeated from the beginning.

3. Dance game "Another Lambada".

The dancers are invited to stand in a "snake" one after another, put their hands on the shoulders of the neighbor in front. The melody of the dance sounds, everyone moves forward, as in Lambada. The difference is that during the dance, the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the head of a neighbor. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a "snake", as in the usual "Lambada".

At the signal of the leader, everyone simultaneously turns in the opposite direction. The one who was last becomes - the first and everyone continues the dance.

5. Game "Mercy"

Props: Handkerchief

All players stand in a circle. The presenter gives a handkerchief to one of the participants in the game. The player is invited to walk in a circle and touch someone from the opposite sex with a handkerchief on the shoulder. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. The game "Overtake the handkerchief"

Props: Handkerchief

All players stand in a circle. One driver is chosen. At the signal of the leader, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run around faster than the handkerchief is handed over. You need to stop where they began to hand over the handkerchief.

7. Dance. "Hugs"

To a rhythmic melody, the leader suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people each, until one general circle is obtained in the final.

8. Dance "Scarecrows".

The leader counts up to three, and the dancers at this time gather in two circles: in boys and girls. If the boy's circle is smaller, then it will be inside the big one - the girl's. As soon as the music starts, everyone dances in their circles. When silence comes, all the boys "turn" into "ghosts" and say to the girls: "Aaaaaa!" And the girls, as if scared, answer them: "Oh, I'm afraid, I'm afraid!" Then the dancers switch roles.

9. "Golden cage"

Those who were drawn by lot will play the role of "birds", the rest of the players will play the role of the "golden cage". Team players

"golden cages" stand in a circle, join hands and raise their hands high above their heads. Music sounds, “birds” fly under the arms, fly out of the circle, come back, circle inside the “golden cage”. In a word, frolic. But as soon as silence comes, the “golden cage” closes, that is, everyone puts their hands down. Which of the "birds" was caught, stand in a circle - in a "golden cage"

10. Music game"Chunga-Changa"

A fragment of a song by V. Shainsky to the verses of Y. Entin "Chunga - Changa" sounds.

The host offers to turn this song into a game. On the word "Chunga" - you need

all the boys to jump on the spot. On the word "Changa" - girls bounce in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus, we depict the “wheel” with our hands.

11. "Four Elements"

On the word "earth" - everyone Squats;

On the word "water" - everyone ROWS;

At the word "air" - everyone WAVES WINGS;

On the word "fire" - we depict the FLAME with our hands.

12. "Free seat"

All players stand in a common circle. The host is coming in a circle, clapping some players on the shoulder. Those who were hit on the shoulder - follows the leader; who walks in a snake, in circles, the players follow him. But as soon as the leader gives a signal, the players need to take any empty place, whoever failed - leads. The leader also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, squat in front of each other and loudly call their names. Then they continue to move in a circle. Whoever takes the empty seat first, he becomes there, and the loser drives.

14. "Warm and cold words"

Lead enumerates different words, some are "warm" and others are "cold". If the players think that the words are "warm" - raise their hands above their heads and draw a "house", if they think that the words are "cold" - cross their arms over their chest and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, snowstorm, blanket.

15. Game "Catch the stick"

Props: stick

Players stand in a circle and are calculated in numerical order. Leading

stands in the center of the circle, takes a stick and puts it vertically. Whose number calls, he runs out and catches a stick. If he caught, he becomes the leader, if he didn’t catch, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names in reverse side, counterclock-wise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The host shows everyone a small piece of rope. He invites guests to say their wishes to the birthday man, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday man a rope with knots as a keepsake.

18. "Musical game "Keep the rhythm"

Props: whistle

The host sets the rhythm with a whistle, the players repeat it with claps

in the palm of your hand. The facilitator whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand in the palm of a neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with his left hand in the palm of a neighbor on the left.

19. "Signalman"

Props: checkboxes.

The host gives the player two multi-colored flags and offers to become a signalman. Should signal: Congratulations! We love! Hooray! Raised right hand - Congratulations! Left hand up - Love! Hands spread out to the sides - Hurrah! The host asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. Lookout

Props: binoculars

The facilitator gives the player binoculars. You need to look at the audience through it verbal portrait one of them.

21. "Go Through the Paper"

Props : paper, scissors

The host takes a sheet of A4 paper out of his pocket and invites the players to go through this sheet of paper. The players are trying to do it. The host shows how you can climb through the paper. To do this, cuts are made on the sheet, as shown in the figure. Crawling into the resulting ring is not difficult.

22. Sotik

Props: paper, pencils, bag

The host invites everyone to write on sheets of paper the numbers of their cell phones and throw the notes into the bag. Then all the papers are mixed and one is selected. The host calls the number that comes up.

Whoever's phone rings - he gets the prize.

23. "Airplane"

Props: paper, pencils

The host writes the word "Happiness" on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will have happiness!” Whoever catches the airplane wins a prize.

23. "Tail of luck"

Props: three ropes, handle

The leader takes out three multi-colored ropes from the outer pocket of the jacket. A prize is tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: counterfeit banknotes

In each pocket of the leader lies a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which banknote. Guessed - got a bill.

25. "Ravachi"

Props: newspapers

Two players are invited to take hold of one of the corners of the newspaper and, at the signal of the leader, pull in your direction. Whoever has the largest piece of paper wins.

26. "Newspaper in the palm of your hand"

Props: newspapers

The host gives the players a newspaper and offers to hold it vertically in the palm of your hand. The newspaper is taken at opposite angles: one hand is on top, the other is on the bottom. Stretch so that a crease forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Race with Lemon"

Props: lemons, pencils, plastic glasses

The leader with the help of plastic glasses marks the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same start line and use a pencil to roll a lemon to the finish line and back. The one who runs the distance first is the winner.

28. Pencil Drag

Props: pencil

Two players stand opposite each other, take a pencil with one hand and, at the signal of the host, pull it in their direction.

The one who pulled the pencil out of the opponent's hand is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

They compete in pairs. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are invited to run the distance marked with plastic cups and not drop the pencils.

30. "Catch the button from the elbow"

Props: buttons

The facilitator distributes buttons to the players. He suggests placing the button on the elbow of the bent arm, then straighten the arm and catch the button.

31. Pass the button from finger to finger"

Props: buttons

The host puts a large button on the index finger of one of the players and asks him to pass it to the next

to the player, also on the index finger, etc. The main thing is not to drop the button, which will pass through index fingers all players in both directions: there and back. Then the big button changes to a small one. The relay is repeated.

32. "Sensations"

Props: bag of dummy

The facilitator shows a fabric bag, inside of which there are dummies of vegetables and fruits. Players are invited to feel by touch what fruits and vegetables are inside.

33. "Hat Throw"

Props: hat, buttons

Leader in the center playground puts his hat on the floor. Invites players to hit a hat with a button from three steps. Then with five steps. From seven steps. The one who hits the hat with a button from the longest distance becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. Players stand opposite each other, throw buttons from hand to hand, and each time we diverge one step back from each other. The pair that does not drop a button and has the greatest distance between the players wins.

35. "Guess by ear - how many buttons"

Props: bag with buttons

The facilitator shows the players a fabric bag with buttons and suggests that they take turns determining by ear how many buttons are in it. Whoever guesses correctly gets a prize.

36. "Even-Odd"

Props: buttons

Each player is given five buttons. The host clamps a few buttons in his fist, pulls it out in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess, he gives his own, the same number as was held in the leader’s hand. The game goes on until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The facilitator invites the players to stand in a circle. To the music, passes the prize in a circle. As soon as the music stops, everyone freezes. The one who last passed the prize is eliminated, and not the one who has it in his hands at the moment.

38. "Zigzag of luck"

Props: plastic cups, blindfold

The host puts plastic glasses in one line. Blindfolded players are asked to zigzag between them without dropping them. The one who dropped the glass is out, the rest continue to play. In the second round of this game, the presenter offers the players to once again go between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Kachka"

Props: plastic cups

The host places two plastic glasses in the center of the playground at a distance of half a meter from each other. Invites players to pass so that the glasses are between the legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. Jumpers and Tadpoles

Props: elastic

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the riddle of the leader. If the answer is correct, continue playing. If the answer is not correct, the player is out of the game.

41. Pencil Squat

Props: the pencils

The facilitator distributes pencils to the players and offers to hold them between the nose and the upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: a piece of chalk

Each player is given a piece of chalk. The host calls the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has more names is the winner. For example: A - Aibolit,

B - Pinocchio, C - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

F - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Urfin Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, W - Shapoklyak, W - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: a piece of chalk

Each player is given a chalk. The facilitator asks you to write the letter A.

Then, under this letter, you need to write a two-letter word so that the first letter in the word is again A. For example, AP. Next, you need to write a word of three letters, so that the first letter is A. For example, ACC, ARA. Etc.

These can be the words: ARIA, ASTRA, SOLD OUT, ATRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY…

44. "Dance Suite"

Musical fragments of popular dances sound, the host invites the players to show the main movements of these dances with only one hand.

45. "Orchestra"

The host calls musical instruments and depicts how they are played. If he does it right, the players follow him. If they make a mistake, the players will clap their hands loudly.

46. ​​Aquarius

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table are two small buckets half-filled with water, two plastic glasses. Players alternately name proverbs and sayings about water. While the opponent is remembering folk wisdom, the player pours water from his bucket into the opponent's bucket with a glass. The winner is the one who scoops water out of his bucket the fastest.

Joint outdoor games of children and parents are taught to interact with each other, adapt to the pace of a partner, promote mutual understanding and trust, cohesion.

By learning to move freely, you will discover a lot of new things in yourself and in your child! You will see how he is carried away by the sounds of music, how he forgets about everything and begins to invent new movements, becomes collected.

It is necessary to take care of the availability of music with different tempos in advance.

Dance is a kind of language that helps you and your child express their emotions without words. Feel how your body relaxes, fatigue and stress of the day go away.

There are many games with repetition of movements - these are round dances. They teach children to make the same movements to the beat, to act as a team.

"Ball"

Inflate the balloon quickly.


We show a large ball with our hands.

Suddenly the balloon burst: "ssss."
We narrow the circle to the center.

The air is out.
Raise the handles up.

He became thin and thin.

We will not grieve.
We shake our heads.

We'll blow it up again.
Inflate the balloon quickly.

Children disperse, forming a circle.

He gets big. That's what!
We show with pens what the ball has become.

"The king walked through the forest"

The king walked through the forest, through the forest, through the forest,
Found myself a princess, princess, princess.
Let's jump with you, jump, jump.

Let's all have fun together.

Legs kick, kick, kick.
We shake the right and left foot.

Let's clap, clap, clap.
We clap our hands.

We stomp our feet, we stomp, we stomp.
We stomp our feet.

Let's shake our heads.
We shake our heads from side to side.

Let's start first!
The game starts over.

"Hare"

Zainka, go
Grey, go.
That's how you go.
That's how you go.

We stomp our feet and walk in place.

Bunny, spin around
Gray, turn around.
Turn around like this.
Turn around like this.

We circle around ourselves several times.

Zainka, stamp your foot.
Grey, stamp your foot.
So stamp your foot
That's how you stamp your foot.

We stomp.

Zainka, dance,
Gray, dance.
Dance like this
That's how you dance.

We dance in a squat.

Zainka, bow,
Gray, take a bow.
Bow like this
Bow like this.

We bow to everyone.

Rhymes and songs can serve as the basis for round dances, or they can be depicted and staged, which children like no less.

Dance with a bear
Mom shows a teddy bear, asking: "Who is this?". You can ask the children to growl like bears. Bear clumsy just loves to dance. To the music, mother and teddy bear dance, march, inviting the children to join, stand with them in a train or in a circle, dance, imitate all the actions of a toy animal.

forbidden movement
Players must repeat all movements after the leader, except for one, which is tabooed. Instead of this movement, the children must perform some kind of their own. For example, if jumping is not allowed, they can instead crouch, run, etc.

Dancing in circles
The leader stands in the center of the circle and performs several different dance moves and the child copies his dance. After a while, the leader touches any player, he goes to the center and shows his impromptu dance. The rest imitate him.

"Shadows"- another kind of dance game with repetition of movements.
One player walks around the room and makes different movements, unexpected turns, squats, bends to the side, nods his head, waves his arms, etc. Everyone else stands in a line behind him at a short distance. They are his shadows, they must quickly and clearly follow his movements. Then the leader changes.

"Dance of Nature"
For this dance game, it is necessary to prepare different music, corresponding to the nature of the events depicted. Performing soft and smooth movements, we depict various natural phenomena:
Night disturbing forest - music and movements are impulsive and sharp, rapidly changing.
Deforestation. Children depict trees that groan and fall under the blows of an ax. Movements are incomplete, interrupted.
Flight of butterflies. Lyrical, flowing music, subtle, graceful, gentle movements.
Tidal bore. Sounds imitating the sound of water. Children stand with eyes closed, swaying back and forth, listening to your body and gradually calming down.

Talk to the children about which movements they liked best, what was easy and what was difficult.

Dance with closed eyes
Invite the child to dance with their eyes closed, performing any movement. This will allow him to get rid of embarrassment and fear. Change the rhythm and volume of the music, protect it from falls and collisions with objects.

Fixed parts of the body
Rhythmic music plays. The leader shows the order of the movements. At first, you only need to shake your head and neck in different directions, back and forth, in a different rhythm.
Then only the shoulders move: now together, then alternately, then forward, then back, then up, then down.
Next - the movements of the arms in the elbows, then in the hands.
The next movements are the hips, then the knees, then the feet.
And now you need to gradually add each practiced movement in order. We add shoulders to the head and neck, dance. After some time, hands are connected, etc.
In the end, you should try to move using all parts of the body at the same time.

"Convey the mood with dance"
The host shows the movements and asks to portray the mood:
“We’re dripping like a fine and frequent rain, and now heavy, large drops are falling from the sky. We fly like a sparrow, and now - like a seagull, like an eagle. Let's go like old grandmother, let's jump like funny clown. Let's walk like Small child who is learning to walk. Sneak carefully, like a cat to a bird. Let's feel the bumps in the swamp. Let us walk thoughtfully, like an absent-minded person. Let’s run towards our mother, jump on her neck and hug her.”

transformations
To the music, children turn into different creatures and dance, imitating their character and behavior.
For example, they can visit the holiday of the sea king. Everyone turns into fish, starfish, mermaids, shells, crabs, seahorses.
And then into birds, butterflies, dragonflies. For a short time they will become jumping grasshoppers that bounce high, bend their legs, kick, jump cheerfully across the “field”.
Mom asks the child to show the dance of a proud and courageous rooster, an angry goose, a turkey with a fluffy tail to the music.
Depict an affectionate cat; playful foal; happy goat; a vigorous cow; formidable bull; a piglet wallowing in the mud; camel.
Show a cunning mouse that ran away from a cat, and a distressed cat.
To convey the behavior of animals with facial expressions and movement: a raccoon rinses in the water, a badger hides in a hole, a hedgehog is looking for a place to hibernate, a giant elk walks through a swamp, a squirrel gnaws nuts.

"Onlookers"
All players walk in a circle holding hands. At the signal of the leader (it can be the sound of a bell, rattles, clapping hands or some word), the children stop, clap their hands 4 times, turn around and go the other way.
Those who do not have time to complete the task are eliminated from the game.
The game can be played to music or to a group song. In this case, the children should clap their hands when they hear a certain word of the song (specified in advance).

"Listen"
The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops.
Everyone stops, listens to the leader’s whispered command, for example:
“Put your right hand on your neighbor's shoulder” and they do it right away.
Then the music plays again and everyone continues walking.
Commands are given only to perform calm movements.
The game will help you calm down and easily switch to another, more relaxed type of activity.

"Dance of Fire Sparks"
The dancers squeeze tightly into a circle, raise their hands up and gradually lower them to the beat of vigorous music, depicting flames.
The fire rhythmically sways in one direction or the other, it becomes either higher (we rise on tiptoe), then lower (squat).
A strong wind blows, and the fire breaks up into small sparks, which fly freely, spin, connect with each other (hold hands).
Sparks glow with joy and kindness.

"Path - team - bumps"
The group of children is divided into two teams.
At the word "path" the guys should stand one after another in a chain, put their hands on the shoulders of the person in front.
At the word "team" gather in a circle, hold hands and raise them up.
And at the word "bumps" sit on the ground, as close to each other as possible. The game is played to fast music.

"Dance of the Builders"
Participants line up in one line.
The facilitator offers to imagine and show with the body and face various movements, as one passes to the second:
heavy bucket of cement;
light brush;
brick;
a huge heavy board;
carnation;
a hammer.

"In the village yard"
The host invites everyone to the village courtyard to portray its inhabitants. He reads the text, and the children show animals to the music.
Early morning. Here, importantly and proudly raising his head, laying his wings behind his back, a rooster walks around the yard and shouts: “Ku-ka-re-ku!”.
And the cat gently and carefully comes out onto the porch. He sits on his hind legs, and smoothly licks his front paws and washes his muzzle, ears with them, saying: “Meow!”.
Clumsily and ridiculously shifting from foot to foot, a duck comes out and begins to clean its feathers with its beak, grunting: "Quack-quack."
A proud goose paces, slowly turning its head in different directions and greeting us: "Ha-ha."
Piggy, having fallen into a puddle on its side and stretching its front and hind legs, sharply raises its head, narrows its eyes in surprise and asks: “Oink-oink?”.
Standing asleep, head down, horse. Here she opens her eyes, raises one ear, then the other and joyfully neighs: “Wow!”.
The chickens wake up and begin to fussily run around the yard: "Ko-ko-ko."
Everyone is awake! With Good morning!
Children can invent movements themselves.

"In the woods"
Leading:
“Birch, spruce, oak, weeping willow, pine, grass, flowers grow in our forest. Choose your own plant or tree that you like. On my command, we will turn into a forest. Show to the music with movements how your plant reacts to different phenomena:
a soft, gentle breeze blew;
strong cold wind;
Hurricane;
small mushroom rain;
shower;
very hot;
gentle sun;
night;
hail;
frost."

Paired movements
Children are divided into pairs or choose one of the parents as a pair.
They are invited to show paired actions to the music:
sawing firewood;
rowing in a boat;
winding threads;
tug of war;
transfer of crystal glass;
couple dance.

"Fire - ice"
At the command of the host "Fire!" children standing in a circle begin to move all parts of the body.
On command "Ice!" - freeze in any position.
The leader alternates commands several times.