Board games on a piece of paper. Games on a piece of paper

Recommended for children over 4 years old

Rules:

  • the winner is the one who managed to build a row of three identical symbols (crosses or zeroes) earlier;
  • a properly constructed row can be horizontal, vertical or diagonal.
How to play:

Each of the participants chooses his symbol and the opportunity to go first, by lot or by mutual agreement. Now, strictly in turn, each of the guys draws his symbol on one of the 9 cells of a pre-drawn square. The fastest wins.


Rules:

  • the game is designed for two people;
  • words are formed from horizontally running letters, vertically and even from right to left;
  • the one who wrote the last word wins.
How to play:

A large square is drawn in a notebook, inside which some complex and long word is thought up and written down by joint efforts. Now the players, in turn, also determined by lot or by agreement, begin to add letters to the existing word so that a new word is formed. What happened is crossed out and no longer participates in the game. In whole or in part, this word can no longer be used. The sequence and invented words are fixed on the free part of the sheet. The square must be filled in completely or until the moment when the imagination of the participants runs out.

Recommended for children over 8 years old

Rules:

  • there are always two people playing, each with a pen and a piece of paper;
  • boats are drawn in such a way that there is a distance of at least one cell between them;
  • the number and shape of ships are the same for each player and are standard.
How to play:

Each participant draws his own square, the sides of which are equal to 10 cells. This must be done in such a way that the enemy does not see the location of the ships. Now in the resulting field you need to draw 4 ships from one cell, three from 2 cells, two from 3 cells and one from 4 cells. On top of the game square, the alphabet is written in order, and to the left (or right) - a sequence of numbers from 1 to 10. Now the players take turns calling the coordinates of the point of intersection of the letter and number, and therefore the possible location of the enemy ship there. Victory is for the player who managed to figure out all his ships before a friend.

Recommended for children over 7 years old

Rules:

  • the game takes place with the participation of two people;
  • in the game, the winner is the participant who quickly "find out" the planned number of a friend.
How to play:

Each player writes down a 4-digit number on a piece of paper, and not a single number should repeat in it. He also draws three columns on the piece of paper: in the first column he writes down the proposed options to the opponent, the second column - with the inscription "cows", the third - with the inscription "bulls". So, everyone in turn suggests a possible variant of the intended number of the opponent. He, in turn, calls the number of "bulls and cows." If there is no hidden number in the proposed combination, it means "0" in all respects. If 1 or more numbers match, but they are not in the order that the opponent intended, then it means "1 cow" or more. It is more difficult to accurately guess the location and meaning of the number, for which "1 bull" or more is given.

Recommended for children over 7 years old

Rules:

  • you can play alone or with a group;
  • an indispensable attribute for each participant is a piece of paper and a pen (pencil);
  • the goal of the players is to remove all the letters from their list.

  • How to play:

    Before the start of the game, each participant writes down on his sheet all 33 letters of the Russian alphabet. By drawing lots, the player who will start the "race" is determined. On a separate sheet, he writes down the invented word in large printed letters, now he will no longer be able to use these letters, so he crosses them out in his list. The next player makes up a word, with one letter "taken" from the first, and so on. Each player shortens their list by the letters they use. The one who comes up with the last word wins.

    In our childhood there were many different games, most of them we just kept in our heads, the rules were transferred to each other during the game. Many of these games were played with just a pair of pencils or pens and a piece of paper.

    Games on paper can be safely called the most intelligent and developing. And now they are forgotten quite undeservedly. It is worth teaching children how to play these games, and they can always be occupied in long road or in rainy weather at home and in the country.

    1. Tic-tac-toe

    This is the most famous of these games. For her, paper is not always needed, just a foggy window pane in a minibus or a couple of twigs and sand underfoot ...
    The playing field is drawn 3 by 3 cells (total 9 cells). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game comes down to a draw and more than one game is played.
    But still there are certain combinations of moves that lead to victory.))
    When you get tired of playing on a small field, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to line up a line of five characters horizontally, vertically or diagonally.

    2. Sea battle


    This is one of our favorite childhood games.
    I think everyone remembers the rules. And for those who do not remember, we will remind. This game is for two.
    The goal of the game is to sink all enemy ships. Ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy strikes at them. And on the other field, the enemy has his ships. Each player has an equal number of ships - 10 pieces:
    Single-deck (size of 1 cell) 4 pieces
    Double-deck (2 cells in size) 3 pieces
    Three-deck (size of 3 cells) 2 pieces
    Four-deck (4 cells in size) 1 piece
    When placing ships on the field, you need to take into account that there must be at least one empty cell between them, you cannot place ships close to each other.
    During his turn, the player selects a cell on the opponent's field and "shoots", calling its coordinates "a1", for example. At the same time, he marks his move on his additional field. If you sank the enemy's ship, then the opponent must say "killed", if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say "wounded". If you hit the opponent's ship, you continue to "shoot".
    The game ends when all ships of one of the players are "sunk".

    3. Tanks

    The game requires an A4 sheet folded in half (you can take any notebook sheet). Two players draw 10 tanks each on their own half of the sheet. Having finished the alignment of forces, the players begin to “shell” each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked in the second half of the field. If the shot hit the tank, then it is considered "knocked out" and one more additional shot is needed to destroy it. If the player hit the tank directly, then one shot is enough.
    Each successful shot entitles the player to next shot. To complicate the game, you can introduce a ban on the next shot at a freshly knocked out tank.

    4. Hands

    This game can be played even with young children who are already familiar with numbers.
    It will help you learn how to quickly navigate the numbers and concentrate.
    To play, you will need two sheets of paper in a cage, on each sheet the player circles his palm. Now, in the space bounded by the drawing, numbers from 1 to ... are randomly arranged here. Here you need to agree in advance. Next, the game begins. One player calls an arbitrary number, while the other tries to find this number on his palm, while the first player quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who quickly fills all the cells of his field with crosses.

    5. Points and segments.

    The conditions of this game on paper are simple: put a few dots on a sheet of paper (at least 8, and preferably at least 15). Two players play by connecting any two points in turn with a line segment. You cannot capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

    In the pictures you see

    correct dot connection

    and wrong

    6. Dots

    We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
    The playing field is an ordinary sheet of paper in a box, if there is a lot of time and patience, you can play on a whole notebook spread. The playing field can be circled with a line and forbid by the rules to put dots on this border. Each player must have a pen or pencil of their own color. Players take turns putting dots in random places at the intersection of cells.
    The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its color. The dots must be spaced one cell apart horizontally, vertically, or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the territory or points of the enemy with dots, they are yours. After such a capture, the player is granted the right of an extraordinary move. In some versions of the game, you can capture only those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the occupied lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
    Can be played with children younger age. In this case, the playing field should be made quite small - a quarter of a notebook page or even less, and take paper with large cells.

    7. Numbers

    Did you play such a game on a notebook in a box at school or institute? We played the floor of the hostel.))) I held on for a long time, but then I plunged into it with my head, but an hour home by train flew by unnoticed.
    It was called differently: numbers, numbers, seeds, 19, but the meaning did not change from this. You write out the numbers from 1 to 19 in a row, in a line up to 9, and then you start the next line, in each cell, 1 digit. Then you cross out paired numbers or giving a total of 10. One condition - the pairs must be next to or through the crossed out numbers horizontally or vertically. And after you have crossed out all possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

    8. Gallows

    A little inhumane game, but still. As a child, we combined the yard game of Cossack robbers with the "gibbets!".
    The meaning of this game is to guess the word by letter in a certain number of moves.
    One player thinks of a word (simple and short to begin with). He writes his first and last letters, and instead of the missing letters we put dashes. The task of the second player is to guess the hidden word. He names a letter. If this letter is in the word, we enter it in its place. If not, then we write the letter to the side so as not to repeat ourselves, and we begin to draw the "gallows" - vertical line. With the next error - horizontal (it turns out something like the letter g). Then a rope, a loop, a man's head, a torso, arms and legs are drawn. For these several attempts, the player must guess the word. If it didn't work out, you lost. If he had time, it was his turn to think of a word.

    9. Balda

    Another game with words. Here you can play with two, three or even one.
    A square playing field with 5x5 cells, for example, is drawn on a piece of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is entered into a free cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word, the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After that, the number of points is calculated. Whoever has the most wins.

    10. Dots and squares

    Game for two players. You will need a sheet of paper, preferably in a cage, and a pair of pens in different colors.
    On a sheet of paper, a playing field is drawn with a size of 3 * 3 squares, or more (up to 9 * 9), depending on the level of the players.
    The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line has become the final one in the square, put your sign in it and get the right to an additional move. The moves continue until you put a line that does not close any square. The game ends when the entire field is filled. After that, the number of squares closed by each player is counted and the winner is announced.
    For all its simplicity, the game has a twist. Here you can calculate the moves ahead and try to put your opponent in a disadvantageous position, forcing him to make an uncomfortable move.

    In my childhood, we did not have board games at home, except for chess (and checkers), "reversi", "erudite" and home-made "callaha" (aka Mancala, Wikipedia has a large article about this group of games: http://ru. wikipedia.org/wiki/%D0%9C%D0%B0%D0%BD%D0%BA%D0%B0%D0%BB%D0%B0).
    We traveled a lot on different trips, and we often spent time on trains playing games. And most often it was games on paper.
    Parents did not really like the well-known " sea ​​battle". Much more often we played Tic-Tac-Toe on a free field; Bulls-Cows, Word-to-Words (Compositor), Square, and Races.
    With surprise some time ago I realized that some of these games are little known - for example - "Square".
    The game is very simple, for an unlimited number of players. By the beginning of the game, everyone should have a sheet of paper in their hands, on which there is a lined square 6 by 6 cells. Players, each in their turn, name any one letter, which ALL participants must enter in any free field of their square. This continues until all cells are filled. The goal of the game is to make sure that as a result, the square would be composed as much as possible large quantity words (nouns, singular, nominative case, not names and titles). Words can be read both horizontally and diagonally. The combination of letters "charge" can be counted for 3 words - charged, row, poison. Naturally, you can try to plan in advance certain words that you want to collect, and among those letters that other participants will name, a part can be very useful. And part - alas - will also have to be placed somewhere. When calculating points, the length of the word is taken into account, the most profitable, of course, are from 6 letters.

    Another nice game of a similar type I saw recently on the site 76-82.ru
    "Cities-Rivers"

    Rules of the game. A sheet of paper is taken, it must be lined into 6 columns. They should be signed like this: "Name", "City", "River", "Animal", "Plant", "Points".

    Someone (this was revealed by the counting rhyme) began to mentally ("to himself") read the alphabet, having loudly "dunked" before that (i.e., the person says "A" out loud, and then begins to list "B, C, D" in his mind , D, E, F, Z, I, K, L, ...”), and the other at any time says “Stop!”. On which letter the counting stops, everyone quickly begins to write the Name, City, River, Animal and Plant on that letter. Why quickly, because whoever finishes first shouts “Stop!” and everyone stops writing - they wrote what they had time to do!

    After that, the actual scoring begins. The leader (i.e., the one who finished writing the words first) reads out the name he wrote aloud, and everyone in a circle also reads what name he wrote. If the name is not repeated with anyone, then 10 points for the name; if it repeats with someone, then both of them (or more, depending on how many people matched) are given 5 points; if someone did not write a name (did not have time, or did not remember such a letter), then the leader is given 15 points, and the rest 10 (or 5 if they match). All subsequent items are checked in the same way. For each item, points are signed from above, directly above the written name, and already in the “Points” column - their total amount.

    The one with the most points at the end of the game wins. The game stops when the entire alphabet is completed, or earlier - as you get bored.

    Rules of the game in "Bulls and cows".

    Two people are playing. The first player thinks of a four-digit number so that all the digits of the number are different. The second player must guess this number.

    Moves are made in turn. In each move, a number is called, also four-digit and with different numbers. If the figure from the named number is in the guessed number, then this situation is called a “cow”. If the figure from the named number is in the guessed number and is in the same place, then this situation is called a “bull”.
    For example, the first player thought of 8569, and the second player called 8974. Then the first player must say: “One bull and one cow” (1b, 1k).
    Each partner conceives his own number. The one who guesses the opponent's number first wins.
    Similarly, you can play as a simpler option - with 3 numbers or with letters (and the alphabet, respectively).
    For children at the beginning it is good to show how we "take away" 3 (4) from a series of written numbers in order to ask a question; how can we highlight those numbers that definitely cannot be, etc.

    We had a chance to go by train this summer. Here we remember a lot interesting games on paper with a pen.

    That is why our eldest daughter liked to ride the train.

    In this regard, I propose today to recall with you the old good games, which can be played on a regular piece of paper. Most often it is a leaf in a box.

    Nowadays, people are not used to being bored ...

    After all, they have so-called gadgets! And now aunts and uncles will gather, or girls and boys for some reason, sit in a row and everyone has their own gadget. And what, you ask, were going to? It's not clear 🙂.

    But if you take out the most ordinary piece of paper and a pen with a slight movement of your hand, then you can ...

    Wow, what a wonderful and fun time! It is wonderful to notice this from the word. Well, in a sense, take, suddenly notice each other and play.

    The most successful place for such games, as already mentioned, is travel. Even small ones will do. For example, by subway or train.

    And don't forget to bring something hard with you! For example, a book. To have somewhere to put a leaf.

    So. Games. Here we will talk about our favorites. Most of them I remember from my childhood. The rules of some were peeped in the book "The Best Board Games for Children and Adults." We always have it with us when we travel, and we have already talked about it.

    But basically, this is still my presentation of precisely our rules of the game. Therefore, in some places they are very different from the book ones.

    Hangman game - a game for two or a small company

    Seven-year-old Marina and I like to play gallows and sea battles most of all. That's why we'll talk about them first.

    And we won’t talk about tic-tac-toe at all. After all, everyone knows them. Truth?

    Preparing for the game

    Each player guesses a word and depicts this word in the form of dashes. One dash equals one letter. Like this.

    Yes! If a child is participating in the game, who is very likely to write “malAko”, I recommend giving him some book that is at hand so that he chooses words from those written there. In order to avoid incidents, so to speak.

    Game progress

    Actually, this is a game for two. But the three of us played it.

    Players take turns calling their opponent a letter. If there are more than two players, the order is established. For example, clockwise.

    So. The first player says to the second:

    - The letter "O"!

    If the word made by the second player contains the letter “O”, then he puts this letter in its proper place, replacing the dash. Like this:

    If there is no such letter in the word, the first player writes down the letter “O” for himself in order to remember that this letter is not in the guessed word, and the second player draws one stick in the gallows picture. Here's one.

    Each unguessed letter = stick in the picture.

    My family and I made a unanimous decision that we did not want to play the gallows. After all, our company is pleasant and we don’t want to hang anyone, even on paper. So we replaced the gallows with a launch into space. Like this:

    There are exactly the same number of sticks.

    After the first player has not guessed the letter, the move goes to the next one. Etc.

    Purpose of the game

    Guess the word of the enemy before you were sent into space (hung).

    Sea battle - the rules of the game on paper

    If in the previous game the leaflet does not have to be in a box, then according to the rules of the Sea Battle game, a box is still necessary. However, if there is no checkered paper, it's not scary! You can draw the cells yourself. After all, you do not need a whole sheet of cells. And two fields 10x10 for each player.

    Preparing for the game

    Each player has their own sheet.

    There are two fields on the sheet. Like these ones:

    We mark the verticals and horizontals of the fields according to the chess principle.

    We sign letters from above to the cells. We start with "A" and continue alphabetically.

    The letter "Yo" is usually omitted.

    Well, on the left we number the horizontals.

    One such field will be needed to place your ships. The other is for guessing enemy ships.

    Players place their ships on their field. They should be:

    Four-deck - one (four cells)

    Three-deck - two (three cells)

    Two-deck - three (two cells)

    Single-deck - four (one cell)

    Ships must be placed so that there is at least one empty space between them.

    Everything is ready?

    Then to battle!

    Game progress

    Players take turns calling the coordinate of the cell they "shoot" at. For example, our opponent says:

    We are looking for a box on the field with our ships in the fifth line in column "A".

    So we answer:

    And just in case, we mark this cell with a dot. Like, the enemy has already walked here.

    And the enemy does the same. After all, he needs to remember where he “shot” and where not yet.

    After a miss, the turn passes to another player.

    If the enemy “hit” a cell with a ship, then: if the ship is multi-deck, we say:

    And we cross out with one slash the cell of our wounded ship.

    The enemy does the same and continues to “shoot” until the first miss.

    In the event that the enemy "hit" the entire ship, we, brushing away a mean tear, report:

    Purpose of the game

    Hit all enemy ships first.

    Bulls and cows game - rules

    This is my favorite paper game!

    However, not necessarily on paper. There are even analogues of this game in children's games. Once I came across such a game in a very pleasant children's quest game, downloading it for my daughter Marina.

    The numbers in this game have been replaced by characters from the Cheburashka cartoon. The game did not lose anything, so it was difficult to drive me away from it 🙂

    So. Bulls and cows.

    Preparing for the game

    Each player guesses a predetermined sequence of numbers.

    For example, we guess four numbers. Yes! One condition - the numbers should not be repeated.

    Game progress

    Players take turns guessing about the sequence that the opponent has guessed.

    For example.

    Player 1 guessed 4567

    A Player 2 - 3079

    The first player moves.

    – 5043! he says.

    And the second one compares the hypothesis of the first player with his hidden sequence.

    To do this, he signs the number suggested by the opponent under his hidden number and checks all four positions. Like this:

    If the opponent called the correct number in the correct position, then this is called one bull.

    And if the number is correct, but is not in its place, then this is called one cow.

    Player 2 counts all his bulls (1 bull is zero) and cows (1 cow is 3) and reports the result to player 1:

    - 1 bull, 1 cow!

    Player 1 records:

    Purpose of the game: guess the opponent's number sequence first

    Football by cells

    Preparing for the game

    You need a piece of paper exactly in the box. We draw a football field such that it is divided in half. We designate the middle of the field. And the gate (6 cells).

    We take colored pens (otherwise, it is not necessary, we need it so as not to get confused in the order of moves).

    Let's play the first move.

    Game progress

    The first player walks from the middle of the field with a line (it can be straight, it can be broken), consisting of three segments. It can be the sides of the cell or the diagonal. The main thing is that the segments must be connected in series.

    The next player from the end point of the line makes the same move in the direction he needs.

    If the player has nowhere to go, a free kick is punched - a straight line of six cells.

    In this case, you can cross the lines. If the free kick ends on an already existing line, or the opponent has nowhere to go again, this is another free kick.

    Purpose of the game

    Be the first to score a goal against your opponent. Yes! Be sure to agree in advance what is considered a goal - when the line has reached the nearest side of the goal cell, or - to the far side.

    Corridors game

    Preparing for the game

    you will need a piece of paper in a cage and pens. Draw a square or rectangular field on the sheet.

    Game progress

    The first player draws a segment in an arbitrary place. One move is equal to one side of the cage.

    The second also draws in an arbitrary place - his own.

    Here, I note. Actually, the game is called "corridors". And judging by the name, it probably wouldn't hurt the second player to continue the segment of the previous player. But for some reason, this was not mentioned in the book. And we played like that. You can try to draw a continuous line. Perhaps this will be even more interesting. Experiment!

    When any of the cells is surrounded by segments on all sides, the player who managed to lock the cell puts his icon in this cell - “cross” or “naught” and gets an additional move. He walks as long as there is an opportunity to put new "crosses" or zeros. In this game, cells are dealt with one at a time.

    When the whole field is cleared (well, or the players are tired of playing, it's time to go out, etc.), the number of zeros and crosses is counted.

    Purpose of the game

    The winner is the player whose icons (crosses or zeros) turned out to be more.

    Game "Lock the cage"

    Preparing for the game

    Very similar to Corridors. Draw a square or rectangular field on the sheet.

    Game progress

    The first player also draws a segment in an arbitrary place. One move is equal to one side of the cage.

    And the second from any end of the existing segment draws the next segment.

    The nuances are as follows: you can “lock” several cells at once. After the player "locked" the cell, he does not continue to walk - the move passes to the next player.

    And - according to the rules of the game, we do not put crosses and zeros here, but we put the first letters of names here. Which, by the way, allows us to play as a company.

    At the end of the game, count the number of letters on the field.

    Purpose of the game

    The winner is the player whose icons (the first letters of the names) turned out to be more.

    On this, perhaps, everything.

    snake

    Take a sheet of paper in a box (it is desirable that the paper be good quality with clear cells). Limit the square playing field to 7x7 cells. Two adjacent sides of the square should be of the same color (say, red), the remaining two - of the other (say, blue).

    On the playing field, put the red and blue dots in random places. Now the players make moves in turn, starting to draw broken lines-snakes from the point of "their" color with "their" pencil. In one move, the line is extended by one cell in any direction (but not diagonally). The lines should not intersect, they can be drawn along the side of the playing field, but these should not be sides of "their" color. The one who has nowhere else to extend his snake loses.

    palms

    Take two sheets of paper in a box and circle the baby's palm or yours on each. In order to equalize the chances, you can trace your hand on your sheet, and his on the sheet of the baby. Then your playing field will be slightly larger than that of a child. Now, in the space bounded by the pattern, dots with numbers from 1 to ...

    How many numbers there will be depends on the age and knowledge of the baby. 10 is enough for the smallest, and 100 is enough for advanced mathematicians. Now the fun begins. The first player calls any number and, while the opponent is looking for it on his playing field, quickly puts crosses in his cells. You need to have time to cross them out as much as possible. Then the move goes to the opponent. The winner is the one who quickly fills all the cells of his field with crosses.

    Tic-tac-toe

    A playing field of 3x3 cells is drawn (9 cells in total). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeros horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically, the game comes down to a draw, and more than one game is played. When you get tired of playing on a small field, you can increase the field or, in general, not limit it. On such a field, players take turns making moves until someone manages to line up a line of five characters horizontally, vertically or diagonally.

    corridors

    Complicated "tic-tac-toe" for those who are tired of the classic version. Drawn free form any size (for example, a rhombus, as shown in the figure, and for younger children, you can depict a Christmas tree, a flower, etc.). Players take turns circling one side of any cell with "their" color. The task of each player is to circle the last, fourth side of the cell and put their cross or zero inside. You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, it is calculated how many crosses and how many zeros. Whoever has more is the winner.

    Points and lines

    The conditions of this game on paper are simple: several dots are placed on a sheet of paper (at least 8, and preferably at least 15). Two players play by connecting any two points in turn with a line segment. You cannot capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

    Dots

    The playing field is an ordinary sheet of paper in a box, and if there is a lot of time and patience, you can play on a whole notebook spread. In order to have fewer conflicts and disputes during the game, it is better to circle the playing field with a line and forbid the rules to put dots on this border. Each player must have a pen or pencil of their own color. Players take turns putting dots in random places at the intersection of cells. The goal of the game is to capture as many paper possessions as possible.

    A territory is considered captured if it is surrounded by dots of its color. The dots must be spaced one cell apart horizontally, vertically, or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the territory or points of the enemy with dots, they are yours. After such a capture, the player is granted the right of an extraordinary move.

    In some versions of the game, you can capture only those territories where there are already enemy fortifications. In others, any, including free, lands are available to you. Choose what you like best. At the end of the game, the size of the occupied lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.

    Diagonal

    You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells. Then someone guesses a letter. This letter is written diagonally in all squares, and the game begins. The goal of the players is to come up with and write in words containing this letter (nouns in the singular). The winner is the one who completes all the words the fastest.

    If there are many players, then the winner is chosen as follows: the players read their words aloud. For each original word, there are 2 points, if the words are repeated, only 1 point is added to the players. The one with the most points wins.

    Balda

    You can play two, three, four. Draw a square, the number of cells in the side should be odd (5, 7 or 9, no more). Sign the names of the players, think up and write down a word (noun in the singular) in the center of the square. Now the players take it in turns to come up with a new word by adding only one letter and using the existing letters. The invented word is written under the player's name, the number of letters is put. The task of the players is to come up with a word as long as possible. The winner is the one who has the most points for all words.

    Gallows

    One player thinks of a word (simple and short to begin with). He writes his first and last letters, and puts dashes in place of the missing letters. The task of the second player is to guess the hidden word. He names a letter. If this letter is in the word, it fits into its place. If not, then the letter is written to the side so as not to be repeated, and they begin to draw a "gallows" - a vertical line. With the next error - horizontal (it turns out something like the letter "g"). Then a rope, a loop, a man's head, a torso, arms and legs are drawn. For these several attempts, the player must guess the word. If it didn't work out, you lost. If he had time, it was his turn to think of a word.

    Numbers

    This game can also be played alone. You need to write out numbers from 1 to 19 in a row: in a line up to 9, and then start the next line, in each cell 1 digit. Then you need to cross out the paired numbers or giving a total of 10. One condition - the pairs must be next to or through the crossed out numbers horizontally or vertically. And after all possible pairs are crossed out, the remaining numbers are rewritten to the end. The goal is to completely cross out all the numbers.

    sea ​​battle

    This game is for two. Each draws on his piece of paper 2 fields measuring 10 by 10 cells. Letters of the alphabet are written on top, numbers from 1 to 10 are written on the left. On one - your own field - you randomly arrange ships, on the other you will mark your attacks on enemy ships. Each player has an equal number of ships - 10 pieces: 4 one-deck (1 cell in size), 3 two-deck (2 cells in size), 2 three-deck (3 cells in size) and one four-deck (4 cells in size). you need to take into account that there must be at least one empty cell between them, you can’t put ships close to each other.

    During his turn, the player selects a cell on the opponent's field and "shoots", naming its coordinates ("a1", for example). At the same time, he marks his move on his additional field. If you sank an enemy ship, then the opponent should say "killed", if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent should say "wounded". If you hit the enemy ship, you continue to "shoot". Otherwise, he makes the next move. The game ends when all ships of one of the players are "sunk".